Showing the World FJCU's Interdisciplinary Design Capabilities Via Transmedia Storytelling
Lin, Chien-Wen was born in Taiwan. She is an Associate Professor of the Expertise Department of Applied Arts at Fu Jen Catholic University, the Chief Executive Officer of the Fu Jen Creative Design Center at Fu Jen Catholic University and has Doctorates from the National Taiwan Normal University Department of Fine Arts and the School of Film and New Media.
She has been engaging in animation design-related work for more than 27 years. Her main research expertise is Animation, d-thinking for Transmedia Storytelling, and TechArt. In recent years, her planning and industry-university development focus has been on healthcare and design, including the Ministry of Education's cross-field design thinking nursery plan.
She is the host of the “2019 Non-distance Lohas_Health Care Innovation Application,” smart glasses-brain injury home rehabilitation, “a human-machine interactive rehabilitation system”, which is in the invention patent application stage; Fu Jen Catholic University-affiliated hospital “St. Luke Health Management Center,” "Sports Medicine Center," "Aesthetic Medicine & Surgery Center" intestines, gastro copy, health education animation videos, C.I.S. corporate identification system, etc. design industry-university project; and Nanya Technology CSR & SDGs "Water Management Corporate Social Image Animation Design," Public TV "Golden Bell Award Program Guess Who," Quanta Computer... and the host of 20 industry-academic cooperation projects.
She is a lecturer of the Appreciation, Teacher Day, Animation Experience Camp Curriculum Planning and at the Taipei Fine Arts Museum [2009 Pixar 20 Years of Animation] "Pixar Animation's Creative Development," Deputy Manager of Volkswagen Group Longzhong New Media Co., Ltd., Animator of Yuandian International Co., Ltd., leader of the animation group at the Communication Production Center of World News and the Communication University.
She won the "2020 Excellent Senior Teacher Award" from the President of Fu Jen Catholic University, Jiang Hansheng; the "Achievement in Establishing the Creative Design Center of Fu Jen University" (awarded at the 2017 Administrative Conference); the 2012 and 2016 Teaching Achievement Awards, the 2012 and 2015 academic year Industry-University Cooperation awards; and was the first Disney Pixar design competition champion at the 2013 Walt Disney Studios Motion Picture awards, the second 2015 Disney Pixar design competition champion and the runner-up instructor award, which was an accumulation of her many years of foreign factory support and domestic and foreign teaching experience (Thailand, Hong Kong, Shanghai, Suzhou, Beijing).
She has been to Los Angeles, San Francisco, and St. Anthony, New Orleans (United States), Montero (Canada), Amsterdam (Netherlands), Tokyo (Japan), Brisbane (Australia) and other places to visit or receive training.
Innovative Teaching-Design Driven Innovation
Nursery Program of Ministry of Education-Program Host
The Innovative Design Center won the 2019 Ministry of Education Talent Cultivation Nursery Program. It focused on the "Local Lohas_Health Care Innovation Application Nursery Program" and "local, people-oriented care, and everlasting Lohas without fear" as its purpose, to promote the innovative talent cultivation program for the cross-field exchanges of young students.
Through the use of the school’s unique advantages of design and medical care through "Good Concept Design," and a series of workshops related to problem-based learning (problem-based learning, P.B.L) combined with smart medical care and health care, it is expected that abilities can be cultivated and further developed in the era of A.I. These ideas include trans-positional consideration, “empathy - by putting oneself in another’s position”, training the methods of "finding the right problem" and "solving problems" with mutual assistance and cooperation, and further developing the logic of "storytelling" to have the ability to persuade, communicate and not be afraid of making mistakes.
Through the course design, students are encouraged to participate more interactively, create a learning atmosphere that is conducive to sharing their views, bravely ask questions and expect cross-field exchanges; learning, respect, being hands-on, learning by doing, further self-exploration and recognition, and understanding with regards to the various challenges that will be faced in life in the future, will reveal to them that ‘I am even more "insensitive" to "fear".’
Stanford Design thinking 3-year promotion plan
From 2017 to 2019, Lin, Chien-Wen received strong support from the Academic Vice President Yuan, Cheng-Tai and the school. In 2017, they signed a 3-year cooperation plan with the advisory team of Alec Walker, a Stanford University alumnus, titled "Stanford Design Thinking Workshop" and the international remote internship was held. The "Stanford Gamification & Design Thinking Workshop" was held in 2019 and received enthusiastic responses from teachers and students inside and outside of the school. This has laid a good foundation for the design thinking of the Fu Jen Catholic University.
Through the cooperation of the Stanford Alec Walker consultant team, the Stanford D-Thinking training was introduced — which is highly respected in the global design management field. It is in line with international standards and it invests international-level cooperation and innovation energy for the cross-field learning and new innovation development of Fu Jen Catholic University.
We are at a critical moment of rapid change, where cross-field design thinking can handle more complex problems such as service design, user experience, behavioral design, healthcare, and so much more. As a thinking process, the design is beginning to move forward. The students at Fu Jen Catholic University will not only learn to find new ways to solve problems, but also realize the importance of solving "new problems." The design can help us improve our current lives, and the design thinking method of D-Thinking can help us plan a better path into the future.
Research and Development-Storytelling Deliver Solid Knowledge
(1) Smart glasses-home rehabilitation for brain injuries - "human-machine interactive rehabilitation system"
The "Human-Machine Interactive Rehabilitation System" was approved by Fu Jen Catholic University and received a subsidy to apply for invention patents in the United States and Taiwan. And on February 2, 2021 we were granted the Taiwan invention patent.
Stroke patients can often become a burden to their families. Studies have shown that the first six months after a stroke is the golden recovery period. Currently, the recovery of athletic ability is the fastest. There is sufficient time for the injured person to repeat at least 300-400 rehabilitative actions in a day but, in general, patients are only able to be at the hospital for 1-2 hours’ worth of rehabilitation. This is not sufficient but still takes a heavy toll on the healthcare system.
To improve the patients’ motivation for rehabilitation and effectively increase the amount of rehabilitation required, this plan proposes a customized situational game design for home rehabilitation. After the doctor’s evaluation, a game prescription is issued, and AR augmented reality is used to increase the fun and willingness of the rehabilitation. This is done through the community connection mechanism in order to achieve mutual supervision and encouragement from the family, implement an effective home rehabilitation, and reduce the burden on health care resources.
The use of the transcranial magnetic stimulation (TMS) technology is to understand the practical application of the three existing exercises (hemiplegic grip training-farm situation version, hemiplegia grip training-simple version, rehabilitation training for homolateral neglect); in the actual application, the changes caused by the user's brain activity are modified and adjusted. The user’s recovery status is recorded as an indicator of effectiveness, and this indicator is compared with various scales used by current clinical therapists to verify their effect, and whether they meet the requirements of future "precision medicine."
(2) Ocean Fun Interactive World and Somatosensory Interactive Art Installation
The somatosensory interactive installation art of the "Ocean Fun Interactive World" is integrated into the medical space situation like an aquarium, allowing in-patients to look at the pale ceiling while waiting for an injection, medication, surgery, or treatment. We also hope that they will use the somatosensory interactive installation art to improve their motivation to get out of bed. Through the process of interaction and exploration with devices, the Posture Recognition System is the main interaction mechanism to avoid unnecessary physical contact. It can help children temporarily forget the time and space anxiety of being in hospital, and it can allow patients, family members, visitors, and even medical staff to relieve anxiety and improve the "doctor-patient relationship."
Through an L-shaped wall extending from the wall to the ground, it provides children with immersive interactive exploration games such as being in the ocean world. The somatosensory posture recognition (stepping and waving of hands) of the "Ocean Fun Interactive World" can make hospitalized children interact with different marine creatures after they leave the hospital bed or are waiting for a long time for treatment. Every child receives an exclusive proximity card (or A.I. Facial Recognition System) when entering the hospital.
When you enter the ocean exploration game world, a fish dedicated to each child will greet them. The magic rest mode, which is specially designed for use by the head nurse, utilizes posture recognition whereby the head nurse can use a specific posture to remotely control the fish to disappear instantly, which then engages the rest mode — so that the children can return to reality and quietly return to the ward for midday rest.
In addition, the "Raw Fish BOOTH" is designed to combine children's creations with interactive technology. The marine creatures that children draw on paper will appear in the "Ocean Fun Interactive World" after being photographed and scanned by the device. The children can embark on an underwater world adventure by finding the marine creatures they created and interacting with their works.
Cross-field industry-university cooperation and integration of learning-application to solve knowing-doing-gap
In recent years, we have accumulated abundant industry-university energy and cross-field cooperation and integration to promote students to achieve the learning process of Dependent> Independent> Interdependent. At the same time, it also promotes the cross-field cooperation and talent cultivation and helps students enhance their professional and practical capabilities to find a common language with students in different fields, conduct dialogues, understand and learn from each other, eliminate the gap between learning and using, expand the industry perspective, understand the needs of the industry, and be able to plan early and accumulate practical experience.
(1) Nanya Technology CSR & SDGs "Water Management Enterprise Social Image Animation Design", (The case won the iF DESIGN AWARD 2021-Animated video Communication Design)
such as Nanya Technology Co., Ltd., CSR+SDGs (Corporate Social Responsibility, C.S.R.) &
The United Nations Sustainable Development Goals (Sustainable Development Goals, SDGs) water management image animation design industry-university cooperation project, is incorporated through an animated one-minute short story using a friendly and easy-to-understand way of explaining the effort and effectiveness of the company's investment in the reuse of water resources, to give back to society and enhance the trust of the public and increase the positive image of the company.
Through this project, students are trained to operate the professional animation production processes such as Storyboard Design, Styleframe Design, Animation (2D, 3D, Hand-Drawn) and other methods as a guide that will offer them industry experience. Therefore, this method allows students to learn by themselves, correct and solve problems, improve their professional skills and promote teamwork in the process.
(2) Fu Jen Catholic University hospital "Health Management Center," "Sports Medicine Center," " Aesthetic medical & Surgery Center," intestines, gastro copy, health education animation videos, C.I.S. corporate identification system, and other design industry-university projects alongside Fu Jen Catholic University affiliated hospital, have the cooperative experience. "St. Luke’s Health Management Center's non-moving colon/gastroscope health education animation industry-university cooperation project," combining medicine, design, animation and music and other cross-field professional teams provide visual art design, dynamic scripting, animation design production, and matching music sound effects where the whole film is presented in the form of animated films designed by Motion Graphics dynamic images. This brings the realistic and uncomfortable gastrointestinal lesion’s inspection process real pictures and endoscopy into the human body through cute and interesting art styles; it makes the process simpler and easier to understand, and it allows the health examiner to leave a clear and positive impression. The enterprise recognition system (Corporate Identity System, C.I.S.) is designed for St. Luke’s Health Management Center.
The Medical Beauty and Sports Medicine Centers, through a complete set of systematic visual design, can convey the brand image of the former "confidence, peace of mind, professionalism, and nobility", and the operational idea of the latter, which is "real-time care, precision medicine, talent cultivation, injury prevention, health promotion, and transportation research". It can also increase recognition and enhance the overall image.
(3) The public TV’s, " Golden Bell Award Program Guess Who," contains 360 panoramic photography and narrative film design which witnesses and records Taiwanese culture and family values through in-depth observation and storytelling. This was made possible through cooperation with the Creative Design Center of Fu Jen Catholic University to carry out industry-university cooperation plans, combined with pre-workshops to strengthen students' narrative logic and storytelling ability, by providing them with opportunities for practical exercises and a platform for students to develop into professionals.
This industry-university cooperation combines VR images and 360-degree panoramic photography with the addition of special animated effects to produce 10 films (including 5 pure documentary films and 5 VR behind-the-scenes shooting and editing films. The films are then displayed on the "Who Comes to Dinner International New Media Platform." It is different from the one-way transmission of information on a YouTube platform because this plan can provide viewers with a subjective lens to interact with the movie while watching it; as if you are actually there. This integration of new technology can enhance the viewer's interaction and connection with the program.
It is expected that through "research and development," "innovative teaching," and "industry-university cooperation", the world can see the cross-field design energy of Fu Jen Catholic University.